
Dead Traveler
My independent game studio, building original games with strong systems, gameplay, and personality. Released Zombiehood on Steam in April 2026.
The ongoing collection
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My independent game studio, building original games with strong systems, gameplay, and personality. Released Zombiehood on Steam in April 2026.
Part of the software team powering the quest to build a fault-tolerant quantum computer. Worked on Construct, the platform for designing and optimizing quantum algorithms.
Built a Svelte 5 finance tool, collaborated on ERP strategy, and helped improve development operations and onboarding for a site redesign.
Delivered cross-platform features with React, React Native, and Node. Worked with clients on product discovery, API design, and improvements to delivery.
Earlier chapters
5 earlier chapters
There’s always another thing to make.